A data-centric creative programmer working at the intersection of **machine learning**, interactive systems and spatial media. I turn datasets, sensors and models into **visually refined installations** that make the public **feel the ideas**.
I build things that live at the edge of computation and experience — interactive installations, real-time data pipelines, generative systems. Based in Montréal, I work with researchers, institutions and artists who need someone that understands both the code and the room.
A cross-section of installations, mapped performances and applied ML experiments. Each shipped, each with a pipeline behind it.
Four families of tools. The list is honest — proficiency based on hours logged, not marketing.
My toolbox lives between **real-time engines** (TouchDesigner, Unreal), **machine-learning pipelines** (Python, StyleGAN2, YOLO, FAISS, Ollama) and **backend plumbing** that holds it all together in production.
Research, production, teaching. Full CV on request.
Looking for installations, immersive experiences, or anyone pushing the line between art and engineering.
I'm taking on one or two serious engagements this quarter. If your project touches creative code, data-driven installations, or applied ML for interactive work — I'd like to hear from you.
# initialize a new collaboration from sasha import studio studio.connect( kind = "installation", budget = "honest", stack = ["touchdesigner", "python", "ml", "projection"], status = "open", ) # → response within 48h